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Sony Quarterly Profit
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Sony Quarterly Profit Jumps 69%, Driven by Strong Gaming Sales and PlayStation Success

On Thursday, November 7th, 2024, Sony reported a 69% increase in quarterly profit, highlighting the company’s ongoing success in key business areas. According to Market Screener, Sony’s quarterly profit reached $2.21 billion, well above market expectations.

Sony’s Quarterly Profit Jump is deemed to be impressive as it shows the Japanese tech giant’s focus on high-growth sectors, especially its gaming and networks division.

Sony Q3 Earnings and Revised 2025 Targets

Owing to its Q3 earnings, Sony made a revision to its revenue target for 2025. As per CNBC, the company raised its revenue target from 12.6 trillion yen to 12.7 trillion yen.

Sony also confirmed its annual profit projection of 1.3 trillion yen, which showed that it is in line with the performances predicted in the previous forecast.

Sony Gaming Strength Drives Profit Surge

Most of Sony’s Quarterly Profit increases is due to its growing Game & Network Services division, which includes the highly popular PlayStation console brand. Gaming revenue rose 11%, reaching 1 trillion yen, with the company selling 3.8 million PlayStation 5 units over the past three months.

This brings total PS5 sales to 65.5 million units, keeping it only a little lower than the sales of PlayStation 4. Additionally, a lot of profit comes from the sales of digital games and the PlayStation Plus subscription service. Moreover, Sony’s imaging sensor and financial divisions contributed to the profit jump.

Over the last few years, Sony’s invested a lot in the acquisition to increase content creation. Because of which the content is now contributing 60% of its overall fiscal earnings.

PlayStation 5 Pro Launch and Network Services Growth

On Thursday, November 24, 2024, Sony launched the PlayStation 5 Pro, an upgraded version featuring enhanced graphics, AI capabilities, and improved image quality. The new model is designed to improve the gameplay experience with faster rendering and sharper visuals.

Moreover, Sony’s Q3 earnings were impacted by an 18% increase in Sony Network Services revenue, which included PS Plus and advertising income. Sony representatives said that this growth is due to higher prices and a shift toward premium service tiers.

Mixed Results for PlayStation Studios

Sony acknowledged that Sony’s PlayStation Studios experienced a mixed year. Despite the success of Helldivers 2, other titles faced a lot of issues. Sony canceled The Last of Us multiplayer game and withdrew Concord from the market just two weeks post-release.

However, the company confirmed it will focus on a balanced approach, mixing single-player games with live-service games

Sony stated, “We intend to build on an optimum title portfolio during the current mid-range plan period, that combines single-player games, which are our strength and which have a higher predictability of becoming hits due to our proven IP, with live service games that pursue upside, while taking on a certain amount of risk upon release.

Industry Perspectives on Sony’s Gaming Strategy

Industry consultant Dr. Serkan Toto praised Sony’s gaming strength while analyzing the Sony Quarterly Profit Jump. Speaking to VGC, he said, “For me, Sony’s PlayStation numbers look surprisingly solid. They already said the entire fiscal would be rather silent in terms of first-party releases, but they still managed to boost software sales quarter-on-quarter.”

He also added, “I personally am a bit disappointed about Astro Bot’s sales and believe Sony could have pushed that game a lot harder before release,” he added, suggesting that stronger marketing could enhance future sales.

Caroline Gray
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